tag:blogger.com,1999:blog-64935027217876741062024-03-20T14:47:18.279-07:00dotteri, the catwolfI'm a programmer who is a catwolf. I make videogames and other stuffUnknownnoreply@blogger.comBlogger10125tag:blogger.com,1999:blog-6493502721787674106.post-57612798607748771332015-08-20T15:05:00.002-07:002015-08-20T15:05:11.343-07:00A Bad Party WIPThis is my new work: <a href="http://gamejolt.com/profile/andrew-morrish/8290/games">A Bad Party</a>; an arcade web game written in javascript with panda.jsUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-6493502721787674106.post-26715295834255718442015-06-10T08:52:00.001-07:002015-06-10T08:52:20.998-07:00Finally I go for UnityI'm going to learn Unity and C#. Professionally it is demanded much. I think that it is the way for I want to do.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6493502721787674106.post-42952522125090206332015-05-11T09:00:00.000-07:002015-06-10T08:52:43.176-07:00Learning for the webI'm getting new skills for being as frontend developer, at first. My first motivation of this is to make web games, My second motivation is increase my possibilities to get a job.<br />
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I hope build a new website by my own with these new skills. I don't post a lot of here but I like publish things when, I think, are worthy to be shared.<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6493502721787674106.post-34850843137975372532015-02-27T17:04:00.001-08:002015-02-28T07:28:01.275-08:00A Bad Night finally is out<a href="https://play.google.com/store/apps/details?id=the_catwolf.BadNight.android">A Bad Night</a> finally is out. For the moment is for Android devices and is waiting to be played and tested.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6493502721787674106.post-21949112661829105992015-02-22T07:48:00.001-08:002015-02-22T07:48:19.884-08:00I have to be realisticThings take its time to do them right. My last project still is not ready. I wanna release it soon. I have to be realistic and do the things well.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6493502721787674106.post-59021978117176702572015-02-09T16:06:00.001-08:002015-02-22T07:48:39.220-08:00Have A Bad NightFinally it's revealed. <a href="http://www.indiedb.com/games/a-bad-night">A Bad Night is the project will be released within a week</a>, I hope less.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6493502721787674106.post-422193774638919562015-01-14T03:10:00.000-08:002015-01-14T03:20:02.092-08:00Developing and testing your own application on android with google play servicesIf you want develop and test your own application on Android without headaches do this.<br />
First, look for the <b>debug.keystore</b> file. On Eclipse you can find the path from <i>Window, Preferences, Android, Debug</i>. Ok, copy the SHA1 fingerprint from there. From the same folder where is <b>debug.keystore</b> shall be the file <b>adbkey</b>. You can get the SHA1 fingerprint from the file <b>adbkey</b>.<br />
The idea of this is to have one linked app only for develop and test the application using the files thought for debug. No need to create a new linked app for each new apk file you create.<br />
So go to your developer console and link a new app. Use the copied SHA1 fingerprint. And you are done.<br />
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Sign your app that you are testing with <b>debug.keystore</b>. The password is <i>android</i>.<br />
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<span class="short_text" id="result_box" lang="en"><span class="hps">Have a</span> <span class="hps">happy</span> <span class="hps">development.</span></span><br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6493502721787674106.post-51284418606968022892014-11-15T16:43:00.001-08:002014-11-15T16:51:12.227-08:00How to properly configure Gradle to work with Android toolsWell, suppose that you are working with Gradle and Android and then the build stops with a message like this<br />
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<blockquote class="tr_bq">
<div class="gh-header-title">
<span style="font-weight: normal;"><span class="js-issue-title">Could not create plugin of type 'AppPlugin' </span></span></div>
</blockquote>
<div class="gh-header-title">
<br /></div>
<div class="gh-header-title">
<span style="font-weight: normal;"><span class="js-issue-title">Ok, is really annoying. This is because we are not using the "proper" version of Gradle with Android. Even up to this date Gradle is already to the version 2.2 and Google still hasn't fixed it. Well, it seems that the Gradle version that works with Android tools are </span></span>1.10, 1.11 and 1.12. In my case I use the version 1.12.</div>
<div class="gh-header-title">
<br /></div>
I'll be working with GNU/Linux (doesn't matter the version and distro) but I think this article can be extrapolated to other OS.<br />
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Let's assure that we have enabled the Android Support Repository. So from Android Studio, Eclipse or another mean initialize the SDK Manager and look for Extras | Android Support Repository and install it if not is installed.<br />
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<br /></div>
Let's remember we are working with Linux and our particular version of Gradle is extracted to a local directory to work with. Let's touch the environment variables.<br />
<br />
Use your favourite text editor (mousepad, pluma, etc) <span style="background-color: #f3f3f3;"><span style="background-color: #ffe599;"><span style="background-color: white;"></span></span></span>and open ~/.bashrc and add these lines<br />
<br />
<i>export ANDROID_HOME=<path where the Android SDK is></i><br />
<i>export GRADLE_HOME=<path where our Gradle version is></i><br />
<i>export PATH=${PATH}:${GRADLE_HOME}/bin</i><br />
<br />
With ANDROID_HOME we avoid another Gradle error of the type<br />
<blockquote class="tr_bq">
Ambiguous method overloading for method java.io.File </blockquote>
Ok, save and reopen our bash terminal to work with gradle scripts. It should works fine from now.<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6493502721787674106.post-49341113196595285882014-11-11T03:42:00.001-08:002014-11-11T03:43:58.202-08:00Learning Google Play ServicesI'm following the tutorial to implement Google Play services on the game. Sincerely I don't like do this beacuse I feel I'm losing my time but is necessary to understand better what I'm doing with the Google Play API.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6493502721787674106.post-42859423988333765012014-10-04T11:19:00.001-07:002014-10-04T11:20:12.908-07:00This is the last game that I'm working on<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8nnRkvXdFdzbraWjkgzynGJgg13ivIgd36auRvQGsk-H1FtAiiZxNRrAzp_Wr9DSy1V_Vfq66IwApUgeAfwzfw0XiHr46r8h1NFhCfTMygncdtyOkioXcg-8ZF_4AFqB2JRcqrRKVyXs/s1600/bad_night_last_capture.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a>This will be realeased soon, I hope!<br />
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<br />Unknownnoreply@blogger.com0